using System; using System.Collections; using Cpp2IlInjected; using UnityEngine.UI; namespace UnityEngine.Rendering.UI { // Token: 0x020000E6 RID: 230 [Token(Token = "0x20000AA")] public class DebugUIHandlerToggleHistory : DebugUIHandlerToggle { // Token: 0x0600051A RID: 1306 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000431")] [Address(RVA = "0x2587480", Offset = "0x2586280", VA = "0x182587480", Slot = "5")] internal override void SetWidget(DebugUI.Widget widget) { } // Token: 0x0600051B RID: 1307 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000432")] [Address(RVA = "0x2587900", Offset = "0x2586700", VA = "0x182587900", Slot = "13")] protected override void UpdateValueLabel() { } // Token: 0x0600051C RID: 1308 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x6000433")] [Address(RVA = "0x2587420", Offset = "0x2586220", VA = "0x182587420")] private IEnumerator RefreshAfterSanitization() { return null; } // Token: 0x0600051D RID: 1309 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000434")] [Address(RVA = "0x2581B80", Offset = "0x2580980", VA = "0x182581B80")] public DebugUIHandlerToggleHistory() { } // Token: 0x040002C7 RID: 711 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000224")] private Toggle[] historyToggles; // Token: 0x040002C8 RID: 712 [Token(Token = "0x4000225")] private const float xDecal = 60f; } }