using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet { // Token: 0x020000CC RID: 204 [Token(Token = "0x20000A4")] internal struct Vec3 { // Token: 0x170000FD RID: 253 [Token(Token = "0x170000F7")] public float this[int index] { [Token(Token = "0x60003D0")] [Address(RVA = "0x22877A0", Offset = "0x22865A0", VA = "0x1822877A0")] get { return 0f; } [Token(Token = "0x60003D1")] [Address(RVA = "0x2287830", Offset = "0x2286630", VA = "0x182287830")] set { } } // Token: 0x06000409 RID: 1033 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003D2")] [Address(RVA = "0x22876C0", Offset = "0x22864C0", VA = "0x1822876C0")] public static void Sub(ref Vec3 lhs, ref Vec3 rhs, out Vec3 result) { } // Token: 0x0600040A RID: 1034 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003D3")] [Address(RVA = "0x22875D0", Offset = "0x22863D0", VA = "0x1822875D0")] public static void Neg(ref Vec3 v) { } // Token: 0x0600040B RID: 1035 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003D4")] [Address(RVA = "0x2287480", Offset = "0x2286280", VA = "0x182287480")] public static void Dot(ref Vec3 u, ref Vec3 v, out float dot) { } // Token: 0x0600040C RID: 1036 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003D5")] [Address(RVA = "0x2287600", Offset = "0x2286400", VA = "0x182287600")] public static void Normalize(ref Vec3 v) { } // Token: 0x0600040D RID: 1037 RVA: 0x00004170 File Offset: 0x00002370 [Token(Token = "0x60003D6")] [Address(RVA = "0x22874B0", Offset = "0x22862B0", VA = "0x1822874B0")] public static int LongAxis(ref Vec3 v) { return 0; } // Token: 0x0600040E RID: 1038 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60003D7")] [Address(RVA = "0x22876F0", Offset = "0x22864F0", VA = "0x1822876F0", Slot = "3")] public override string ToString() { return null; } // Token: 0x0400050B RID: 1291 [Token(Token = "0x4000413")] public static readonly Vec3 Zero; // Token: 0x0400050C RID: 1292 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000414")] public float X; // Token: 0x0400050D RID: 1293 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000415")] public float Y; // Token: 0x0400050E RID: 1294 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000416")] public float Z; } }