using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000B3 RID: 179 [Token(Token = "0x2000093")] internal static class Light2DLookupTexture { // Token: 0x0600033B RID: 827 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000316")] [Address(RVA = "0x2270540", Offset = "0x226F340", VA = "0x182270540")] public static Texture2D CreatePointLightLookupTexture() { return null; } // Token: 0x0600033C RID: 828 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000317")] [Address(RVA = "0x22701C0", Offset = "0x226EFC0", VA = "0x1822701C0")] public static Texture2D CreateFalloffLookupTexture() { return null; } // Token: 0x04000475 RID: 1141 [Token(Token = "0x400039C")] private static Texture2D s_PointLightLookupTexture; // Token: 0x04000476 RID: 1142 [Token(Token = "0x400039D")] private static Texture2D s_FalloffLookupTexture; } }