using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000A6 RID: 166 [Token(Token = "0x200008E")] internal class Light2DManager : IDisposable { // Token: 0x170000AE RID: 174 // (get) Token: 0x060002D5 RID: 725 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000AD")] internal static List[] lights { [Token(Token = "0x60002BA")] [Address(RVA = "0x22710B0", Offset = "0x226FEB0", VA = "0x1822710B0")] get { return null; } } // Token: 0x170000AF RID: 175 // (get) Token: 0x060002D6 RID: 726 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000AE")] internal static CullingGroup cullingGroup { [Token(Token = "0x60002BB")] [Address(RVA = "0x2271040", Offset = "0x226FE40", VA = "0x182271040")] get { return null; } [Token(Token = "0x60002BC")] [Address(RVA = "0x2271190", Offset = "0x226FF90", VA = "0x182271190")] set { } } // Token: 0x170000B0 RID: 176 // (get) Token: 0x060002D8 RID: 728 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060002D9 RID: 729 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000AF")] internal static BoundingSphere[] boundingSpheres { [Token(Token = "0x60002BD")] [Address(RVA = "0x2270FD0", Offset = "0x226FDD0", VA = "0x182270FD0")] get { return null; } [Token(Token = "0x60002BE")] [Address(RVA = "0x2271120", Offset = "0x226FF20", VA = "0x182271120")] set { } } // Token: 0x060002DA RID: 730 RVA: 0x000037B0 File Offset: 0x000019B0 [Token(Token = "0x60002BF")] [Address(RVA = "0x2270BB0", Offset = "0x226F9B0", VA = "0x182270BB0")] internal static bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, out Color color) { return default(bool); } // Token: 0x060002DB RID: 731 RVA: 0x000037C8 File Offset: 0x000019C8 [Token(Token = "0x60002C0")] [Address(RVA = "0x2270A30", Offset = "0x226F830", VA = "0x182270A30")] internal static bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex) { return default(bool); } // Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C1")] [Address(RVA = "0x2270E90", Offset = "0x226FC90", VA = "0x182270E90")] internal Light2DManager() { } // Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002C2")] [Address(RVA = "0x2270B50", Offset = "0x226F950", VA = "0x182270B50", Slot = "4")] public void Dispose() { } // Token: 0x04000416 RID: 1046 [Token(Token = "0x4000361")] private const int k_BlendStyleCount = 4; // Token: 0x04000417 RID: 1047 [Token(Token = "0x4000362")] private static Light2DManager s_Instance; // Token: 0x04000418 RID: 1048 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000363")] private Light2DManager m_PrevInstance; // Token: 0x04000419 RID: 1049 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000364")] private List[] m_Lights; // Token: 0x0400041A RID: 1050 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000365")] private CullingGroup m_CullingGroup; // Token: 0x0400041B RID: 1051 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000366")] private BoundingSphere[] m_BoundingSpheres; } }