using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000B2 RID: 178 [Token(Token = "0x2000092")] internal class Render2DLightingPass : ScriptableRenderPass { // Token: 0x06000337 RID: 823 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000312")] [Address(RVA = "0x2279CB0", Offset = "0x2278AB0", VA = "0x182279CB0")] public Render2DLightingPass(Renderer2DData rendererData) { } // Token: 0x06000338 RID: 824 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000313")] [Address(RVA = "0x2279A50", Offset = "0x2278850", VA = "0x182279A50")] public void GetTransparencySortingMode(Camera camera, ref SortingSettings sortingSettings) { } // Token: 0x06000339 RID: 825 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000314")] [Address(RVA = "0x2278530", Offset = "0x2277330", VA = "0x182278530", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x0400046E RID: 1134 [Token(Token = "0x4000395")] private static SortingLayer[] s_SortingLayers; // Token: 0x0400046F RID: 1135 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000396")] private Renderer2DData m_Renderer2DData; // Token: 0x04000470 RID: 1136 [Token(Token = "0x4000397")] private static readonly ShaderTagId k_CombinedRenderingPassNameOld; // Token: 0x04000471 RID: 1137 [Token(Token = "0x4000398")] private static readonly ShaderTagId k_CombinedRenderingPassName; // Token: 0x04000472 RID: 1138 [Token(Token = "0x4000399")] private static readonly ShaderTagId k_NormalsRenderingPassName; // Token: 0x04000473 RID: 1139 [Token(Token = "0x400039A")] private static readonly ShaderTagId k_LegacyPassName; // Token: 0x04000474 RID: 1140 [Token(Token = "0x400039B")] private static readonly List k_ShaderTags; } }