using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.LWRP { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [Obsolete] public class LightweightRenderPipeline { // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public LightweightRenderPipeline(LightweightRenderPipelineAsset asset) { } } }