using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.LWRP { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] [Obsolete] public class LightweightRenderPipelineAsset { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public LightweightRenderPipelineAsset() { } } }