using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000075 RID: 117 [Token(Token = "0x2000069")] public enum AntialiasingQuality { // Token: 0x04000234 RID: 564 [Token(Token = "0x4000201")] Low, // Token: 0x04000235 RID: 565 [Token(Token = "0x4000202")] Medium, // Token: 0x04000236 RID: 566 [Token(Token = "0x4000203")] High } }