using System; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000074 RID: 116 [Token(Token = "0x2000068")] [Obsolete] [Obsolete("This enum is deprecated.")] [EditorBrowsable(EditorBrowsableState.Never)] public enum CameraOutput { // Token: 0x04000230 RID: 560 [Token(Token = "0x40001FD")] Screen, // Token: 0x04000231 RID: 561 [Token(Token = "0x40001FE")] Texture, // Token: 0x04000232 RID: 562 [Token(Token = "0x40001FF")] [Obsolete] [Obsolete("Use CameraOutput.Screen instead.", false)] [EditorBrowsable(EditorBrowsableState.Never)] Camera = 0 } }