using System; using Cpp2IlInjected; using Unity.Burst; using Unity.Collections; using Unity.Jobs; namespace UnityEngine.Rendering.Universal { // Token: 0x02000035 RID: 53 [Token(Token = "0x200002F")] [BurstCompile] public struct ClearBufferJob : IJob where T : struct, IEquatable where U : struct { // Token: 0x060000BE RID: 190 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B6")] [Address(RVA = "0x2AFD990", Offset = "0x2AFC790", VA = "0x182AFD990", Slot = "4")] public void Execute() { } // Token: 0x04000128 RID: 296 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000105")] public NativeMultiHashMap bufferToClear; } }