using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200003E RID: 62 [Token(Token = "0x2000038")] [Serializable] public sealed class DepthOfFieldModeParameter : VolumeParameter { // Token: 0x060000D5 RID: 213 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000CD")] [Address(RVA = "0x19CC520", Offset = "0x19CB320", VA = "0x1819CC520")] public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false) { } } }