using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000099 RID: 153 [Token(Token = "0x2000086")] public abstract class MobileComfortEffectPass : ScriptableRenderPass { // Token: 0x170000AB RID: 171 // (get) Token: 0x06000295 RID: 661 RVA: 0x00003648 File Offset: 0x00001848 [Token(Token = "0x170000AA")] public static bool IsSupported { [Token(Token = "0x600027E")] [Address(RVA = "0x19D5610", Offset = "0x19D4410", VA = "0x1819D5610")] get { return default(bool); } } // Token: 0x170000AC RID: 172 // (get) Token: 0x06000296 RID: 662 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000AB")] protected static Mesh WorldSpaceQuadMesh { [Token(Token = "0x600027F")] [Address(RVA = "0x19D5670", Offset = "0x19D4470", VA = "0x1819D5670")] get { return null; } } // Token: 0x06000297 RID: 663 RVA: 0x00003660 File Offset: 0x00001860 [Token(Token = "0x6000280")] [Address(RVA = "0x19D5330", Offset = "0x19D4130", VA = "0x1819D5330")] protected static Matrix4x4 GetWorldSpaceQuadTRSMatrix(Camera camera, bool scaleUniformly = false) { return default(Matrix4x4); } // Token: 0x06000298 RID: 664 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000281")] [Address(RVA = "0x19D4DB0", Offset = "0x19D3BB0", VA = "0x1819D4DB0")] private static Mesh CreateWorldSpaceQuadMesh() { return null; } // Token: 0x06000299 RID: 665 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000282")] [Address(RVA = "0x19D5600", Offset = "0x19D4400", VA = "0x1819D5600")] protected MobileComfortEffectPass() { } // Token: 0x040003A0 RID: 928 [Token(Token = "0x4000325")] protected const float QUAD_SCALE_FUDGE_FACTOR = 1.25f; // Token: 0x040003A1 RID: 929 [Token(Token = "0x4000326")] protected const float QUAD_LEFT_X_OUTER = -0.5f; // Token: 0x040003A2 RID: 930 [Token(Token = "0x4000327")] protected const float QUAD_RIGHT_X_OUTER = 0.5f; // Token: 0x040003A3 RID: 931 [Token(Token = "0x4000328")] protected const float QUAD_BOTTOM_Y_OUTER = -0.5f; // Token: 0x040003A4 RID: 932 [Token(Token = "0x4000329")] protected const float QUAD_TOP_Y_OUTER = 0.5f; // Token: 0x040003A5 RID: 933 [Token(Token = "0x400032A")] protected const float QUAD_LEFT_U_OUTER = 0f; // Token: 0x040003A6 RID: 934 [Token(Token = "0x400032B")] protected const float QUAD_RIGHT_U_OUTER = 1f; // Token: 0x040003A7 RID: 935 [Token(Token = "0x400032C")] protected const float QUAD_BOTTOM_V_OUTER = 0f; // Token: 0x040003A8 RID: 936 [Token(Token = "0x400032D")] protected const float QUAD_TOP_V_OUTER = 1f; // Token: 0x040003A9 RID: 937 [Token(Token = "0x400032E")] private static Mesh _worldSpaceQuadMesh; } }