using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000020 RID: 32 [Token(Token = "0x200001E")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum LightRenderingMode { // Token: 0x04000075 RID: 117 [Token(Token = "0x4000066")] Disabled, // Token: 0x04000076 RID: 118 [Token(Token = "0x4000067")] PerVertex = 2, // Token: 0x04000077 RID: 119 [Token(Token = "0x4000068")] PerPixel = 1 } }