using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000047 RID: 71 [Token(Token = "0x2000041")] [Serializable] public sealed class MotionBlurModeParameter : VolumeParameter { // Token: 0x060000E3 RID: 227 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DB")] [Address(RVA = "0x1F25CA0", Offset = "0x1F24AA0", VA = "0x181F25CA0")] public MotionBlurModeParameter(MotionBlurMode value, bool overrideState = false) { } } }