using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000045 RID: 69 [Token(Token = "0x200003F")] public enum MotionBlurQuality { // Token: 0x04000175 RID: 373 [Token(Token = "0x4000152")] Low, // Token: 0x04000176 RID: 374 [Token(Token = "0x4000153")] Medium, // Token: 0x04000177 RID: 375 [Token(Token = "0x4000154")] High } }