using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000042")] [Serializable] public sealed class MotionBlurQualityParameter : VolumeParameter { // Token: 0x060000E4 RID: 228 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DC")] [Address(RVA = "0x1F25D00", Offset = "0x1F24B00", VA = "0x181F25D00")] public MotionBlurQualityParameter(MotionBlurQuality value, bool overrideState = false) { } } }