using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001B")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum MsaaQuality { // Token: 0x04000065 RID: 101 [Token(Token = "0x4000056")] Disabled = 1, // Token: 0x04000066 RID: 102 [Token(Token = "0x4000057")] _2x, // Token: 0x04000067 RID: 103 [Token(Token = "0x4000058")] _4x = 4, // Token: 0x04000068 RID: 104 [Token(Token = "0x4000059")] _8x = 8 } }