using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000D")] public enum ParticleQualityLevel { // Token: 0x04000028 RID: 40 [Token(Token = "0x4000019")] Minimal, // Token: 0x04000029 RID: 41 [Token(Token = "0x400001A")] Reduced, // Token: 0x0400002A RID: 42 [Token(Token = "0x400001B")] Normal } }