using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000016 RID: 22 [Token(Token = "0x2000014")] public enum PostProcessingOption { // Token: 0x04000048 RID: 72 [Token(Token = "0x4000039")] None, // Token: 0x04000049 RID: 73 [Token(Token = "0x400003A")] Mobile, // Token: 0x0400004A RID: 74 [Token(Token = "0x400003B")] Full } }