using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005C RID: 92 [Token(Token = "0x2000054")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum RenderPassEvent { // Token: 0x040001BE RID: 446 [Token(Token = "0x4000196")] BeforeRendering, // Token: 0x040001BF RID: 447 [Token(Token = "0x4000197")] BeforeRenderingShadows = 50, // Token: 0x040001C0 RID: 448 [Token(Token = "0x4000198")] AfterRenderingShadows = 100, // Token: 0x040001C1 RID: 449 [Token(Token = "0x4000199")] BeforeRenderingPrepasses = 150, // Token: 0x040001C2 RID: 450 [Token(Token = "0x400019A")] AfterRenderingPrePasses = 200, // Token: 0x040001C3 RID: 451 [Token(Token = "0x400019B")] BeforeRenderingOpaques = 250, // Token: 0x040001C4 RID: 452 [Token(Token = "0x400019C")] AfterRenderingOpaques = 300, // Token: 0x040001C5 RID: 453 [Token(Token = "0x400019D")] BeforeRenderingSkybox = 350, // Token: 0x040001C6 RID: 454 [Token(Token = "0x400019E")] AfterRenderingSkybox = 400, // Token: 0x040001C7 RID: 455 [Token(Token = "0x400019F")] BeforeRenderingTransparents = 450, // Token: 0x040001C8 RID: 456 [Token(Token = "0x40001A0")] AfterRenderingTransparents = 500, // Token: 0x040001C9 RID: 457 [Token(Token = "0x40001A1")] BeforeRenderingPostProcessing = 550, // Token: 0x040001CA RID: 458 [Token(Token = "0x40001A2")] AfterRenderingPostProcessing = 600, // Token: 0x040001CB RID: 459 [Token(Token = "0x40001A3")] AfterRendering = 1000 } }