using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000068 RID: 104 [Token(Token = "0x200005D")] [ExcludeFromPreset] [MovedFrom("UnityEngine.Rendering.LWRP")] public abstract class ScriptableRendererFeature : ScriptableObject { // Token: 0x1700007E RID: 126 // (get) Token: 0x0600019B RID: 411 RVA: 0x00002F88 File Offset: 0x00001188 [Token(Token = "0x1700007D")] public bool isActive { [Token(Token = "0x600018B")] [Address(RVA = "0x42C2C0", Offset = "0x42B0C0", VA = "0x18042C2C0")] get { return default(bool); } } // Token: 0x0600019C RID: 412 [Token(Token = "0x600018C")] [Address(Slot = "4")] public abstract void Create(); // Token: 0x0600019D RID: 413 [Token(Token = "0x600018D")] [Address(Slot = "5")] public abstract void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData); // Token: 0x0600019E RID: 414 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600018E")] [Address(RVA = "0x851660", Offset = "0x850460", VA = "0x180851660")] private void OnEnable() { } // Token: 0x0600019F RID: 415 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600018F")] [Address(RVA = "0x851660", Offset = "0x850460", VA = "0x180851660")] private void OnValidate() { } // Token: 0x060001A0 RID: 416 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000190")] [Address(RVA = "0x43DE90", Offset = "0x43CC90", VA = "0x18043DE90")] public void SetActive(bool active) { } // Token: 0x060001A1 RID: 417 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000191")] [Address(RVA = "0x1F2B440", Offset = "0x1F2A240", VA = "0x181F2B440")] protected ScriptableRendererFeature() { } // Token: 0x04000201 RID: 513 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001CF")] [SerializeField] [HideInInspector] private bool m_Active; } }