using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000084 RID: 132 [Token(Token = "0x2000076")] public static class ShaderKeywordStrings { // Token: 0x040002BD RID: 701 [Token(Token = "0x4000281")] public static readonly string MainLightShadows; // Token: 0x040002BE RID: 702 [Token(Token = "0x4000282")] public static readonly string MainLightShadowCascades; // Token: 0x040002BF RID: 703 [Token(Token = "0x4000283")] public static readonly string AdditionalLightsVertex; // Token: 0x040002C0 RID: 704 [Token(Token = "0x4000284")] public static readonly string AdditionalLightsPixel; // Token: 0x040002C1 RID: 705 [Token(Token = "0x4000285")] public static readonly string AdditionalLightShadows; // Token: 0x040002C2 RID: 706 [Token(Token = "0x4000286")] public static readonly string SoftShadows; // Token: 0x040002C3 RID: 707 [Token(Token = "0x4000287")] public static readonly string MixedLightingSubtractive; // Token: 0x040002C4 RID: 708 [Token(Token = "0x4000288")] public static readonly string DepthNoMsaa; // Token: 0x040002C5 RID: 709 [Token(Token = "0x4000289")] public static readonly string DepthMsaa2; // Token: 0x040002C6 RID: 710 [Token(Token = "0x400028A")] public static readonly string DepthMsaa4; // Token: 0x040002C7 RID: 711 [Token(Token = "0x400028B")] public static readonly string DepthMsaa8; // Token: 0x040002C8 RID: 712 [Token(Token = "0x400028C")] public static readonly string LinearToSRGBConversion; // Token: 0x040002C9 RID: 713 [Token(Token = "0x400028D")] [Obsolete] public static readonly string KillAlpha; // Token: 0x040002CA RID: 714 [Token(Token = "0x400028E")] public static readonly string SmaaLow; // Token: 0x040002CB RID: 715 [Token(Token = "0x400028F")] public static readonly string SmaaMedium; // Token: 0x040002CC RID: 716 [Token(Token = "0x4000290")] public static readonly string SmaaHigh; // Token: 0x040002CD RID: 717 [Token(Token = "0x4000291")] public static readonly string PaniniGeneric; // Token: 0x040002CE RID: 718 [Token(Token = "0x4000292")] public static readonly string PaniniUnitDistance; // Token: 0x040002CF RID: 719 [Token(Token = "0x4000293")] public static readonly string BloomLQ; // Token: 0x040002D0 RID: 720 [Token(Token = "0x4000294")] public static readonly string BloomHQ; // Token: 0x040002D1 RID: 721 [Token(Token = "0x4000295")] public static readonly string BloomLQDirt; // Token: 0x040002D2 RID: 722 [Token(Token = "0x4000296")] public static readonly string BloomHQDirt; // Token: 0x040002D3 RID: 723 [Token(Token = "0x4000297")] public static readonly string UseRGBM; // Token: 0x040002D4 RID: 724 [Token(Token = "0x4000298")] public static readonly string Distortion; // Token: 0x040002D5 RID: 725 [Token(Token = "0x4000299")] public static readonly string ChromaticAberration; // Token: 0x040002D6 RID: 726 [Token(Token = "0x400029A")] public static readonly string HDRGrading; // Token: 0x040002D7 RID: 727 [Token(Token = "0x400029B")] public static readonly string TonemapACES; // Token: 0x040002D8 RID: 728 [Token(Token = "0x400029C")] public static readonly string TonemapNeutral; // Token: 0x040002D9 RID: 729 [Token(Token = "0x400029D")] public static readonly string FilmGrain; // Token: 0x040002DA RID: 730 [Token(Token = "0x400029E")] public static readonly string Fxaa; // Token: 0x040002DB RID: 731 [Token(Token = "0x400029F")] public static readonly string Dithering; // Token: 0x040002DC RID: 732 [Token(Token = "0x40002A0")] public static readonly string HighQualitySampling; // Token: 0x040002DD RID: 733 [Token(Token = "0x40002A1")] public static readonly string RenderFeaturesetMobile; // Token: 0x040002DE RID: 734 [Token(Token = "0x40002A2")] public static readonly string RenderFeaturesetFull; // Token: 0x040002DF RID: 735 [Token(Token = "0x40002A3")] public static readonly string DepthTexture; } }