using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200006A RID: 106 [Token(Token = "0x200005F")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShaderPathID { // Token: 0x04000208 RID: 520 [Token(Token = "0x40001D6")] Lit, // Token: 0x04000209 RID: 521 [Token(Token = "0x40001D7")] SimpleLit, // Token: 0x0400020A RID: 522 [Token(Token = "0x40001D8")] Unlit, // Token: 0x0400020B RID: 523 [Token(Token = "0x40001D9")] TerrainLit, // Token: 0x0400020C RID: 524 [Token(Token = "0x40001DA")] ParticlesLit, // Token: 0x0400020D RID: 525 [Token(Token = "0x40001DB")] ParticlesSimpleLit, // Token: 0x0400020E RID: 526 [Token(Token = "0x40001DC")] ParticlesUnlit, // Token: 0x0400020F RID: 527 [Token(Token = "0x40001DD")] BakedLit, // Token: 0x04000210 RID: 528 [Token(Token = "0x40001DE")] Count } }