using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000021 RID: 33 [Token(Token = "0x200001F")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShaderVariantLogLevel { // Token: 0x04000079 RID: 121 [Token(Token = "0x400006A")] Disabled, // Token: 0x0400007A RID: 122 [Token(Token = "0x400006B")] OnlyUniversalRPShaders, // Token: 0x0400007B RID: 123 [Token(Token = "0x400006C")] AllShaders } }