using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001B RID: 27 [Token(Token = "0x2000019")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowQuality { // Token: 0x0400005B RID: 91 [Token(Token = "0x400004C")] Disabled, // Token: 0x0400005C RID: 92 [Token(Token = "0x400004D")] HardShadows, // Token: 0x0400005D RID: 93 [Token(Token = "0x400004E")] SoftShadows } }