using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000012")] [MovedFrom("UnityEngine.Rendering.LWRP")] [Serializable] public class StencilStateData { // Token: 0x0600003B RID: 59 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000039")] [Address(RVA = "0x1F33990", Offset = "0x1F32790", VA = "0x181F33990")] public StencilStateData() { } // Token: 0x0400003E RID: 62 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400002F")] public bool overrideStencilState; // Token: 0x0400003F RID: 63 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000030")] public int stencilReference; // Token: 0x04000040 RID: 64 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000031")] public CompareFunction stencilCompareFunction; // Token: 0x04000041 RID: 65 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000032")] public StencilOp passOperation; // Token: 0x04000042 RID: 66 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000033")] public StencilOp failOperation; // Token: 0x04000043 RID: 67 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000034")] public StencilOp zFailOperation; } }