using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000010 RID: 16 [Token(Token = "0x200000E")] public enum TerrainQualityLevel { // Token: 0x0400002C RID: 44 [Token(Token = "0x400001D")] Minimal, // Token: 0x0400002D RID: 45 [Token(Token = "0x400001E")] Reduced, // Token: 0x0400002E RID: 46 [Token(Token = "0x400001F")] Normal } }