using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200004C RID: 76 [Token(Token = "0x2000046")] public enum TonemappingMode { // Token: 0x04000189 RID: 393 [Token(Token = "0x4000166")] None, // Token: 0x0400018A RID: 394 [Token(Token = "0x4000167")] Neutral, // Token: 0x0400018B RID: 395 [Token(Token = "0x4000168")] ACES } }