using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200004E RID: 78 [Token(Token = "0x2000048")] [Serializable] public sealed class TonemappingModeParameter : VolumeParameter { // Token: 0x060000F1 RID: 241 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E9")] [Address(RVA = "0x1F339A0", Offset = "0x1F327A0", VA = "0x181F339A0")] public TonemappingModeParameter(TonemappingMode value, bool overrideState = false) { } } }