using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000085 RID: 133 [Token(Token = "0x2000077")] internal enum URPProfileId { // Token: 0x040002E1 RID: 737 [Token(Token = "0x40002A5")] StopNaNs, // Token: 0x040002E2 RID: 738 [Token(Token = "0x40002A6")] SMAA, // Token: 0x040002E3 RID: 739 [Token(Token = "0x40002A7")] GaussianDepthOfField, // Token: 0x040002E4 RID: 740 [Token(Token = "0x40002A8")] BokehDepthOfField, // Token: 0x040002E5 RID: 741 [Token(Token = "0x40002A9")] MotionBlur, // Token: 0x040002E6 RID: 742 [Token(Token = "0x40002AA")] PaniniProjection, // Token: 0x040002E7 RID: 743 [Token(Token = "0x40002AB")] UberPostProcess, // Token: 0x040002E8 RID: 744 [Token(Token = "0x40002AC")] Bloom } }