using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000027 RID: 39 [Token(Token = "0x2000025")] [MovedFrom("UnityEngine.Rendering.LWRP")] public class UniversalRenderPipelineEditorResources : ScriptableObject { // Token: 0x06000092 RID: 146 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000090")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public UniversalRenderPipelineEditorResources() { } // Token: 0x040000BD RID: 189 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000AE")] public UniversalRenderPipelineEditorResources.ShaderResources shaders; // Token: 0x040000BE RID: 190 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000AF")] public UniversalRenderPipelineEditorResources.MaterialResources materials; // Token: 0x02000028 RID: 40 [Token(Token = "0x20000B2")] [ReloadGroup] [Serializable] public sealed class ShaderResources { // Token: 0x06000093 RID: 147 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042F")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ShaderResources() { } // Token: 0x040000BF RID: 191 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400045F")] [Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph", ReloadAttribute.Package.Root)] public Shader autodeskInteractivePS; // Token: 0x040000C0 RID: 192 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000460")] [Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph", ReloadAttribute.Package.Root)] public Shader autodeskInteractiveTransparentPS; // Token: 0x040000C1 RID: 193 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000461")] [Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph", ReloadAttribute.Package.Root)] public Shader autodeskInteractiveMaskedPS; // Token: 0x040000C2 RID: 194 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000462")] [Reload("Shaders/Terrain/TerrainDetailLit.shader", ReloadAttribute.Package.Root)] public Shader terrainDetailLitPS; // Token: 0x040000C3 RID: 195 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000463")] [Reload("Shaders/Terrain/WavingGrass.shader", ReloadAttribute.Package.Root)] public Shader terrainDetailGrassPS; // Token: 0x040000C4 RID: 196 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000464")] [Reload("Shaders/Terrain/WavingGrassBillboard.shader", ReloadAttribute.Package.Root)] public Shader terrainDetailGrassBillboardPS; // Token: 0x040000C5 RID: 197 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000465")] [Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)] public Shader defaultSpeedTree7PS; // Token: 0x040000C6 RID: 198 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000466")] [Reload("Shaders/Nature/SpeedTree8.shader", ReloadAttribute.Package.Root)] public Shader defaultSpeedTree8PS; } // Token: 0x02000029 RID: 41 [Token(Token = "0x20000B3")] [ReloadGroup] [Serializable] public sealed class MaterialResources { // Token: 0x06000094 RID: 148 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000430")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public MaterialResources() { } // Token: 0x040000C7 RID: 199 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000467")] [Reload("Runtime/Materials/Lit.mat", ReloadAttribute.Package.Root)] public Material lit; // Token: 0x040000C8 RID: 200 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000468")] [Reload("Runtime/Materials/ParticlesLit.mat", ReloadAttribute.Package.Root)] public Material particleLit; // Token: 0x040000C9 RID: 201 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000469")] [Reload("Runtime/Materials/TerrainLit.mat", ReloadAttribute.Package.Root)] public Material terrainLit; } } }