using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.ResourceLocations { // Token: 0x0200003A RID: 58 [Token(Token = "0x200003A")] public interface ILocationSizeData { // Token: 0x0600015C RID: 348 [Token(Token = "0x600015C")] [Address(Slot = "0")] long ComputeSize(IResourceLocation location, ResourceManager resourceManager); } }