using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.ResourceProviders { // Token: 0x02000029 RID: 41 [Token(Token = "0x2000029")] public enum ProviderBehaviourFlags { // Token: 0x04000077 RID: 119 [Token(Token = "0x4000077")] None, // Token: 0x04000078 RID: 120 [Token(Token = "0x4000078")] CanProvideWithFailedDependencies } }