using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.Util { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] public class DefaultAllocationStrategy : IAllocationStrategy { // Token: 0x060000B4 RID: 180 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000B4")] [Address(RVA = "0x2EB2BE0", Offset = "0x2EB19E0", VA = "0x182EB2BE0", Slot = "4")] public object New(Type type, int typeHash) { return null; } // Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B5")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")] public void Release(int typeHash, object obj) { } // Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B6")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public DefaultAllocationStrategy() { } } }