using System; using Cpp2IlInjected; using UnityEngine.ResourceManagement.AsyncOperations; namespace UnityEngine.ResourceManagement.Util { // Token: 0x02000015 RID: 21 [Token(Token = "0x2000015")] public interface IInitializableObject { // Token: 0x060000AE RID: 174 [Token(Token = "0x60000AE")] [Address(Slot = "0")] bool Initialize(string id, string data); // Token: 0x060000AF RID: 175 [Token(Token = "0x60000AF")] [Address(Slot = "1")] AsyncOperationHandle InitializeAsync(ResourceManager rm, string id, string data); } }