using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.Util { // Token: 0x02000016 RID: 22 [Token(Token = "0x2000016")] public interface IObjectInitializationDataProvider { // Token: 0x1700001F RID: 31 // (get) Token: 0x060000B0 RID: 176 [Token(Token = "0x1700001F")] string Name { [Token(Token = "0x60000B0")] [Address(Slot = "0")] get; } // Token: 0x060000B1 RID: 177 [Token(Token = "0x60000B1")] [Address(Slot = "1")] ObjectInitializationData CreateObjectInitializationData(); } }