using System; using Cpp2IlInjected; using UnityEngine.TextCore.LowLevel; namespace TMPro { // Token: 0x0200002D RID: 45 [Token(Token = "0x2000020")] [Serializable] public struct GlyphValueRecord_Legacy { // Token: 0x0600014B RID: 331 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000120")] [Address(RVA = "0x1AD5A20", Offset = "0x1AD4820", VA = "0x181AD5A20")] internal GlyphValueRecord_Legacy(GlyphValueRecord valueRecord) { } // Token: 0x0600014C RID: 332 RVA: 0x000027F0 File Offset: 0x000009F0 [Token(Token = "0x6000121")] [Address(RVA = "0x1AD5A80", Offset = "0x1AD4880", VA = "0x181AD5A80")] public static GlyphValueRecord_Legacy operator +(GlyphValueRecord_Legacy a, GlyphValueRecord_Legacy b) { return default(GlyphValueRecord_Legacy); } // Token: 0x0400011B RID: 283 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000F0")] public float xPlacement; // Token: 0x0400011C RID: 284 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40000F1")] public float yPlacement; // Token: 0x0400011D RID: 285 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40000F2")] public float xAdvance; // Token: 0x0400011E RID: 286 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40000F3")] public float yAdvance; } }