using System; using Cpp2IlInjected; using UnityEngine; namespace TMPro { // Token: 0x0200004D RID: 77 [Token(Token = "0x200002C")] internal static class SetPropertyUtility { // Token: 0x060002A9 RID: 681 RVA: 0x000030F0 File Offset: 0x000012F0 [Token(Token = "0x6000255")] [Address(RVA = "0x1AD7DB0", Offset = "0x1AD6BB0", VA = "0x181AD7DB0")] public static bool SetColor(ref Color currentValue, Color newValue) { return default(bool); } // Token: 0x060002AA RID: 682 RVA: 0x00003108 File Offset: 0x00001308 [Token(Token = "0x6000256")] [Address(RVA = "0x190E9C0", Offset = "0x190D7C0", VA = "0x18190E9C0")] public static bool SetEquatableStruct(ref T currentValue, T newValue) where T : IEquatable { return default(bool); } // Token: 0x060002AB RID: 683 RVA: 0x00003120 File Offset: 0x00001320 [Token(Token = "0x6000257")] [Address(RVA = "0x190EAB0", Offset = "0x190D8B0", VA = "0x18190EAB0")] public static bool SetStruct(ref T currentValue, T newValue) where T : struct { return default(bool); } // Token: 0x060002AC RID: 684 RVA: 0x00003138 File Offset: 0x00001338 [Token(Token = "0x6000258")] [Address(RVA = "0x190E970", Offset = "0x190D770", VA = "0x18190E970")] public static bool SetClass(ref T currentValue, T newValue) where T : class { return default(bool); } } }