using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace TMPro { // Token: 0x0200001C RID: 28 [Token(Token = "0x2000017")] public static class TMP_DefaultControls { // Token: 0x06000082 RID: 130 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600007A")] [Address(RVA = "0x1ADD150", Offset = "0x1ADBF50", VA = "0x181ADD150")] private static GameObject CreateUIElementRoot(string name, Vector2 size) { return null; } // Token: 0x06000083 RID: 131 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600007B")] [Address(RVA = "0x1ADD1F0", Offset = "0x1ADBFF0", VA = "0x181ADD1F0")] private static GameObject CreateUIObject(string name, GameObject parent) { return null; } // Token: 0x06000084 RID: 132 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007C")] [Address(RVA = "0x1ADD340", Offset = "0x1ADC140", VA = "0x181ADD340")] private static void SetDefaultTextValues(TMP_Text lbl) { } // Token: 0x06000085 RID: 133 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007D")] [Address(RVA = "0x1ADD2A0", Offset = "0x1ADC0A0", VA = "0x181ADD2A0")] private static void SetDefaultColorTransitionValues(Selectable slider) { } // Token: 0x06000086 RID: 134 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007E")] [Address(RVA = "0x1ADD4C0", Offset = "0x1ADC2C0", VA = "0x181ADD4C0")] private static void SetParentAndAlign(GameObject child, GameObject parent) { } // Token: 0x06000087 RID: 135 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007F")] [Address(RVA = "0x1ADD3E0", Offset = "0x1ADC1E0", VA = "0x181ADD3E0")] private static void SetLayerRecursively(GameObject go, int layer) { } // Token: 0x06000088 RID: 136 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000080")] [Address(RVA = "0x1ADCDB0", Offset = "0x1ADBBB0", VA = "0x181ADCDB0")] public static GameObject CreateScrollbar(TMP_DefaultControls.Resources resources) { return null; } // Token: 0x06000089 RID: 137 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000081")] [Address(RVA = "0x1ADB630", Offset = "0x1ADA430", VA = "0x181ADB630")] public static GameObject CreateButton(TMP_DefaultControls.Resources resources) { return null; } // Token: 0x0600008A RID: 138 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000082")] [Address(RVA = "0x1ADD0B0", Offset = "0x1ADBEB0", VA = "0x181ADD0B0")] public static GameObject CreateText(TMP_DefaultControls.Resources resources) { return null; } // Token: 0x0600008B RID: 139 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000083")] [Address(RVA = "0x1ADC7B0", Offset = "0x1ADB5B0", VA = "0x181ADC7B0")] public static GameObject CreateInputField(TMP_DefaultControls.Resources resources) { return null; } // Token: 0x0600008C RID: 140 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000084")] [Address(RVA = "0x1ADB880", Offset = "0x1ADA680", VA = "0x181ADB880")] public static GameObject CreateDropdown(TMP_DefaultControls.Resources resources) { return null; } // Token: 0x04000080 RID: 128 [Token(Token = "0x400006C")] private const float kWidth = 160f; // Token: 0x04000081 RID: 129 [Token(Token = "0x400006D")] private const float kThickHeight = 30f; // Token: 0x04000082 RID: 130 [Token(Token = "0x400006E")] private const float kThinHeight = 20f; // Token: 0x04000083 RID: 131 [Token(Token = "0x400006F")] private static Vector2 s_TextElementSize; // Token: 0x04000084 RID: 132 [Token(Token = "0x4000070")] private static Vector2 s_ThickElementSize; // Token: 0x04000085 RID: 133 [Token(Token = "0x4000071")] private static Vector2 s_ThinElementSize; // Token: 0x04000086 RID: 134 [Token(Token = "0x4000072")] private static Color s_DefaultSelectableColor; // Token: 0x04000087 RID: 135 [Token(Token = "0x4000073")] private static Color s_TextColor; // Token: 0x0200001D RID: 29 [Token(Token = "0x200007B")] public struct Resources { // Token: 0x04000088 RID: 136 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000590")] public Sprite standard; // Token: 0x04000089 RID: 137 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000591")] public Sprite background; // Token: 0x0400008A RID: 138 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000592")] public Sprite inputField; // Token: 0x0400008B RID: 139 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000593")] public Sprite knob; // Token: 0x0400008C RID: 140 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000594")] public Sprite checkmark; // Token: 0x0400008D RID: 141 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000595")] public Sprite dropdown; // Token: 0x0400008E RID: 142 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000596")] public Sprite mask; } } }