using System; using Cpp2IlInjected; namespace UnityEngine.XR.ARFoundation { // Token: 0x02000033 RID: 51 [Token(Token = "0x200002A")] public enum ARSessionState { // Token: 0x040000C5 RID: 197 [Token(Token = "0x40000A8")] None, // Token: 0x040000C6 RID: 198 [Token(Token = "0x40000A9")] Unsupported, // Token: 0x040000C7 RID: 199 [Token(Token = "0x40000AA")] CheckingAvailability, // Token: 0x040000C8 RID: 200 [Token(Token = "0x40000AB")] NeedsInstall, // Token: 0x040000C9 RID: 201 [Token(Token = "0x40000AC")] Installing, // Token: 0x040000CA RID: 202 [Token(Token = "0x40000AD")] Ready, // Token: 0x040000CB RID: 203 [Token(Token = "0x40000AE")] SessionInitializing, // Token: 0x040000CC RID: 204 [Token(Token = "0x40000AF")] SessionTracking } }