using System; using Cpp2IlInjected; using Unity.Collections; using UnityEngine.XR.ARSubsystems; namespace UnityEngine.XR.ARFoundation { // Token: 0x0200003C RID: 60 [Token(Token = "0x2000033")] internal interface IRaycaster { // Token: 0x0600028C RID: 652 [Token(Token = "0x6000271")] [Address(Slot = "0")] NativeArray Raycast(Ray sessionSpaceRay, TrackableType trackableTypeMask, Allocator allocator); } }