using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [NativeHeader("Modules/AI/NavMeshPath.bindings.h")] [MovedFrom("UnityEngine")] [StructLayout(0)] public sealed class NavMeshPath { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x74E690", Offset = "0x74D490", VA = "0x18074E690")] public NavMeshPath() { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x74E5A0", Offset = "0x74D3A0", VA = "0x18074E5A0", Slot = "1")] protected override void Finalize() { } // Token: 0x06000003 RID: 3 RVA: 0x00002054 File Offset: 0x00000254 [Token(Token = "0x6000003")] [Address(RVA = "0x74E660", Offset = "0x74D460", VA = "0x18074E660")] [FreeFunction] private static IntPtr InitializeNavMeshPath() { return 0; } // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x74E560", Offset = "0x74D360", VA = "0x18074E560")] [FreeFunction] private static void DestroyNavMeshPath(IntPtr ptr) { } // Token: 0x06000005 RID: 5 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000005")] [Address(RVA = "0x74E460", Offset = "0x74D260", VA = "0x18074E460")] [FreeFunction] private Vector3[] CalculateCornersInternal() { return null; } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x74E4E0", Offset = "0x74D2E0", VA = "0x18074E4E0")] [FreeFunction] private void ClearCornersInternal() { } // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000007")] [Address(RVA = "0x74E520", Offset = "0x74D320", VA = "0x18074E520")] public void ClearCorners() { } // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x74E4A0", Offset = "0x74D2A0", VA = "0x18074E4A0")] private void CalculateCorners() { } // Token: 0x17000001 RID: 1 // (get) Token: 0x06000009 RID: 9 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x17000001")] public Vector3[] corners { [Token(Token = "0x6000009")] [Address(RVA = "0x74E6D0", Offset = "0x74D4D0", VA = "0x18074E6D0")] get { return null; } } // Token: 0x17000002 RID: 2 // (get) Token: 0x0600000A RID: 10 RVA: 0x00002070 File Offset: 0x00000270 [Token(Token = "0x17000002")] public NavMeshPathStatus status { [Token(Token = "0x600000A")] [Address(RVA = "0x74E720", Offset = "0x74D520", VA = "0x18074E720")] get { return NavMeshPathStatus.PathComplete; } } // Token: 0x04000005 RID: 5 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000005")] internal IntPtr m_Ptr; // Token: 0x04000006 RID: 6 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000006")] internal Vector3[] m_Corners; } }