using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.XR.Tango { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [UsedByNativeCode] [NativeHeader("ARScriptingClasses.h")] internal struct PoseData { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] public Quaternion rotation { [Token(Token = "0x6000001")] [Address(RVA = "0x750DF0", Offset = "0x74FBF0", VA = "0x180750DF0")] get { return default(Quaternion); } } // Token: 0x17000002 RID: 2 // (get) Token: 0x06000002 RID: 2 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x17000002")] public Vector3 position { [Token(Token = "0x6000002")] [Address(RVA = "0x750D90", Offset = "0x74FB90", VA = "0x180750D90")] get { return default(Vector3); } } // Token: 0x04000006 RID: 6 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000006")] public double orientation_x; // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000007")] public double orientation_y; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000008")] public double orientation_z; // Token: 0x04000009 RID: 9 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000009")] public double orientation_w; // Token: 0x0400000A RID: 10 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400000A")] public double translation_x; // Token: 0x0400000B RID: 11 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400000B")] public double translation_y; // Token: 0x0400000C RID: 12 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400000C")] public double translation_z; // Token: 0x0400000D RID: 13 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400000D")] public PoseStatus statusCode; } }