using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000024 RID: 36 [Token(Token = "0x2000024")] public enum AnimationPlayMode { // Token: 0x040000B2 RID: 178 [Token(Token = "0x40000B2")] Stop, // Token: 0x040000B3 RID: 179 [Token(Token = "0x40000B3")] Queue, // Token: 0x040000B4 RID: 180 [Token(Token = "0x40000B4")] Mix } }