using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] [UsedByNativeCode] [NativeHeader("Modules/Animation/AnimatorInfo.h")] [NativeHeader("Modules/Animation/ScriptBindings/Animation.bindings.h")] public struct AnimatorClipInfo { // Token: 0x04000028 RID: 40 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000028")] private int m_ClipInstanceID; // Token: 0x04000029 RID: 41 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000029")] private float m_Weight; } }