using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] public enum AnimatorCullingMode { // Token: 0x04000021 RID: 33 [Token(Token = "0x4000021")] AlwaysAnimate, // Token: 0x04000022 RID: 34 [Token(Token = "0x4000022")] CullUpdateTransforms, // Token: 0x04000023 RID: 35 [Token(Token = "0x4000023")] CullCompletely } }