using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] public enum AnimatorRecorderMode { // Token: 0x0400001D RID: 29 [Token(Token = "0x400001D")] Offline, // Token: 0x0400001E RID: 30 [Token(Token = "0x400001E")] Playback, // Token: 0x0400001F RID: 31 [Token(Token = "0x400001F")] Record } }