using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [NativeType] [NativeType(CodegenOptions.Custom, "MonoHumanLimit")] [NativeHeader("Modules/Animation/HumanDescription.h")] [NativeHeader("Modules/Animation/ScriptBindings/AvatarBuilder.bindings.h")] public struct HumanLimit { // Token: 0x04000081 RID: 129 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000081")] private Vector3 m_Min; // Token: 0x04000082 RID: 130 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000082")] private Vector3 m_Max; // Token: 0x04000083 RID: 131 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000083")] private Vector3 m_Center; // Token: 0x04000084 RID: 132 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000084")] private float m_AxisLength; // Token: 0x04000085 RID: 133 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000085")] private int m_UseDefaultValues; } }