using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Audio { // Token: 0x02000019 RID: 25 [Token(Token = "0x2000019")] [RequiredByNativeCode] [NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.h")] [NativeHeader("Modules/Audio/Public/Director/AudioMixerPlayable.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [StaticAccessor("AudioMixerPlayableBindings", StaticAccessorType.DoubleColon)] public struct AudioMixerPlayable : IEquatable { // Token: 0x060000BA RID: 186 RVA: 0x00002654 File Offset: 0x00000854 [Token(Token = "0x60000BA")] [Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060000BB RID: 187 RVA: 0x0000266C File Offset: 0x0000086C [Token(Token = "0x60000BB")] [Address(RVA = "0x38A36A0", Offset = "0x38A24A0", VA = "0x1838A36A0", Slot = "4")] public bool Equals(AudioMixerPlayable other) { return default(bool); } // Token: 0x0400002B RID: 43 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400002B")] private PlayableHandle m_Handle; } }