using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections { // Token: 0x02000019 RID: 25 [Token(Token = "0x2000019")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue)] public sealed class WriteOnlyAttribute : Attribute { // Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000031")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public WriteOnlyAttribute() { } } }